[SOLVED] Gs vs gk Objects

Problems to compile and link gamekit

[SOLVED] Gs vs gk Objects

Postby Bas Conijn » Sun Sep 29, 2013 9:10 am

Sorry for double posting. I am posting this here because there is a lot of spam on the OgreKit Discussion thread.

I looked at the CppDemo. The gkGameObject is used a lot here, but there is no lookAt function.
There is also a gsGameObject that has a lookAt function.

So my question is what is the difference between gs and gk objects?
Last edited by Bas Conijn on Tue Oct 01, 2013 2:21 pm, edited 1 time in total.
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Re: Gs vs gk Objects

Postby dertom » Sun Sep 29, 2013 7:03 pm

gs objects are essentially the (lua)-script api and should be essentially only kind of wrappers to the underlying gk-objects.
In this case it seems that logic that should have been in the gk-object was added to the gs-object...
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Re: Gs vs gk Objects

Postby Bas Conijn » Tue Oct 01, 2013 2:20 pm

Thanks, i opened the implementation and copied it to a local class.
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SOLVED Gs vs gk Objects

Postby Kallapser » Thu May 18, 2017 6:09 am

Great problem solving, intermittent problems are the most frustrating to solve. Thanks for posting up what you found.
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